#ifndef MAP_H
#define MAP_H

class Map {
    public:
        Map(int h, int w);
        ~Map();
        void render();

    private:
        const Tile& getTile(int x, int y) const;

        std::vector<Tile> tileMap;
        int tileWidth;
        int tileHeight;
        int width;
        int height;
};
#endif
